This is going to be a quick one. In our Art 178 class we made a “quick loop” game. My quick loop was the following: boyfriend says he wants something –> player works, makes money, buys it for him –> boyfriend is happy and gives love
Yes, super strange and reductionalist. Oh well!
Eventually I added more features to the game by adding win/lose conditions:
Win love by money
Make money by working
Working too much will disinterest your love
Buying something your lover doesn’t want will also diminish your love
Being in debt will also lead to your lover leaving
So it’s sort of a balancing act of sorts. Still super simple.