About Me

I’m a software engineer working on research-driven products in emerging domains.

Formerly, I worked as a Senior Software Engineer at Zynga where I work on shared client SDKs, a package management system for distributing SDKs across games, and do lots of recruiting/extracurriculars on the side.

In my spare time, I lift weights, bake, play trombone, take photos of succulents, play games, and make games.

The opinions expressed on this website are my own and not those of my employers.

My resume.

How I got started

When I was 4, I had my first computer on which I played Kid Pix with my little sister.

In middle school, I took a flash and web design class, which exposed me to the joy of creating things that move on its own on the screen.

Meanwhile, I blogged, built websites, and played a lot of Neopets with my friend, Claire, until our accounts got frozen from talking about Grey’s Anatomy in chat.

In high school, I applied to UC Berkeley with the intention of majoring in Economics only, until later that year, I played a game called Portal, which changed my life.

After playing Portal, I decided I wanted to make games.

I majored in Computer Science, where for the first 3.5 years, I struggled a lot, but made a lot of friends.

For the last semester, I made a lot of games and had lots of fun.

Side Projects

My most recent side project is Every Day the Game which was released September 2017.

report card I documented a lot of my learnings and process in the github repo.

Aside from my proposal game, I like making “cute with a twist” games that explores darker, uglier sides of humanity through cute, bright colored visuals.

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