I’m a software engineer working on research-driven products in emerging domains.
Formerly, I worked as a Senior Software Engineer at Zynga where I work on shared client SDKs, a package management system for distributing SDKs across games, and do lots of recruiting/extracurriculars on the side.
The opinions expressed on this website are my own and not those of my employers.
How I got started
When I was 4, I had my first computer on which I played Kid Pix with my little sister.
In middle school, I took a flash and web design class, which exposed me to the joy of creating things that move on its own on the screen.
Meanwhile, I blogged, built websites, and played a lot of Neopets with my friend, Claire, until our accounts got frozen from talking about Grey’s Anatomy in chat.
In high school, I applied to UC Berkeley with the intention of majoring in Economics only, until later that year, I played a game called Portal, which changed my life.
After playing Portal, I decided I wanted to make games.
I majored in Computer Science, where for the first 3.5 years, I struggled a lot, but made a lot of friends.
For the last semester, I made a lot of games and had lots of fun.
My most recent side project is Every Day the Game which was released September 2017.
I documented a lot of my learnings and process in the github repo.
Aside from my proposal game, I like making “cute with a twist” games that explores darker, uglier sides of humanity through cute, bright colored visuals.